The Japanese uses Purple Thread () instead of White Thread, and has the green Hero's set () and Plumber's set (). Fixed a bug where NPC flags would not reposition when zooming (Vita only). Players from different teams no longer remain visible on the map when activating PVP. Exit - save the world and shut down the server. If you have already reached hardmode, just load any pre-existing hardmode world and it will activate this feature, Improved visuals of many different things, Added "James" as a name that could be given to the Clothier NPC as a nod to the famous Terraria Youtuber, ChippyGaming (James Robert Benn), NPCs who are manually assigned to a room will have their successor attempt to move in when the original is killed, Dungeons in newly generated worlds now contain new furniture, Added most of the main menu's settings to the in-game settings menu, Added UI Size Slider to the Settings Menu (Docked Only), Added UI Size Slider to the Settings Menu (results shown in sample images below), Title crashes when 4th split-screen is invoked, Title crashes for host on client joining the session, Trapped Crystal Chest has wrong "hover over" image, Title crashes upon adding split screen after modifying the zoom level, All "Hover Over" text has blue background boxes, Mini map is still present in-game and is graphically corrupt after disabling the map settings from main-menu, Order of Recipes for 1.3.5 items in Crafting Guide is not accurate, Graphical lines are displayed under the dropped copper coin, Tavernkeep npc quotes for selecting Eternia Crystal fails to appear in the order, Damage count is not displayed for the secondary player in the split screen session, Actuator design in the preview is inappropriate, Unable to trigger the second ability of certain staffs in build mode, Title crashes while exploring the bottom of the world using any wiring items, Informational stats are getting overlapped on Minimap after exiting a split-screen player from the session. Demon Altar no longer shows in crafting menu instead of Crimson Altar while highlighting on the Demon altar item. PS - TUS size no longer needs to be increased to allow cross save to work for all worlds. Allows flight and slow fall. New Characters now start with 20 mana by default. Ocram and other console exclusive enemies have been removed completely. Fixed a crash that would occur when a secondary player interacted with a chest during split-screen. Fixed a crash that would occur for the host when the . Grand Design will not lay wires or actuators over sloped blocks, Title crashes on signing out the profile and selecting the character immediately on character selection screen, 'The old one's army has been defeated' text is not localized in respective FIGS languages for client, Old Ones Army Event music cuts in and out when too many sound effects are playing at once, User is able to access the radial hot bar while in ghost, Guide Crafting slot is misaligned on interacting with guide NPC, World gets corrupted after signing out the profile being in a multiplayer session, Items description text overlaps on the crafting recipes preview screen in Splitscreen, User is unable to mute other players except himself via player list, Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time, revolutionizing arena building. Category page. I reccomend PC but its just because i like the controls and accessability the most, and for modding. (Also available on the Xbox One Store for 20$ or your regional equivalent.) It's no longer possible to hack worlds by loading PC data. Content prior to March 14, 2022 is from the Fandom Terraria wiki. Fair warning - this also uses your currently selected item, so make sure you dont have a consumable selected! Player 2 can turn on their controller and sign into a (free) system-wide Switch account. There is a chance that a few of these will be revisited at a later date and re-added to the game with revamped art and/or AI. Vile mushrooms now drop, and now longer get smushed like other growth. Read the official Terraria 1.28 patch notes here. Kick - kicks the player off the server. Under Settings in the Main Menu, and in the in-game Settings Menu, you can access a list of Touch Controls you can use in Terraria, including: While in-game, you can pinch the screen to zoom in and out. Subscribe to downloadTerraria Moon Lord (Texture Waifu) The Moon Lord is a Hardmode, post-Lunatic Cultist boss. New Combat Targeting/Lock On system - enable/map this to a button in the Settings Menu! Can now craft chests in worlds without iron (lead is now usable). Items of the same type will now stack when next to each other. Team Blocks and Platforms make for cool new aspects to your PVP games, Static Hook will allow you full control over your grappling, New Pressure Plates, including the Teal Pressure Plate (which can be triggered by pets and projectiles), Trapped Chests can now be crafted to keep others from poking around in your stuff. These versions are produced entirely by Re-Logic, Terraria's original developer (whereas the current Console version is being worked upon by DR Studios, a third-party developer.) Resolved a bug where random hitches/freezes were observed by the host and a crash occurred for other non-host players, Resolved a performance issue where the framerate would tank when many particle effects persisted on screen, Fixed a bug that increased the load time to the main menu while having max characters and worlds, Resolved a bug where the framerate would dip between 10 to 15 with the maximum players in a multiplayer session, Decreased the overall time it takes to generate a small, medium and large world, Fixed a bug where the framerate dropped below 45 frames-per-section during all events if they were equipped with the mechanical ruler, Resolved several other instances of performance decreases related to items and other content within the game, Fixed a bug where background assets unique to events would not appear, Resolved a crash that would occur for player ShpongledMind during the pirate invasion within their arena, Fixed multiple errors that would occur for the host during the Frost Moon event, Fixed multiple errors that would occur during the Martian Madness event, Resolved a bug that caused menu opacity to increase while zooming in, Added a tooltip that specifies the changes to the D-Pad and Custom Controls in 1.3, Fixed a bug where the block placement cursor grid was too faint, Resolved a bug where the inventory would only show an item as 1 instead of the current stack amount, Fixed a bug where all event filters show a white flash any time they start or stop, Resolved a bug where the animation of short swords appeared offset, Fixed a bug where reflective dyes were missing their reflective shine, Resolved other instances of UI text pulsating, Fixed background animations when generating small, medium, and large worlds, Resolved a bug where buff icons in the equipment sub-menu would overlap with the menu, Fixed a bug where the Leaf Crystal animation would appear to jitter when the character is equipped with Cholorophyte armor, Resolved a bug where the Buff/Debuff icons are nearly invisible, Fixed a bug where the Blood Moon and Lunar event background filters appeared overlapped, Resolved a bug where Yoyos appear invisible while a familiar shirt is equipped, Fixed a bug where Moon Lords hand movement animation would stutter while in combat during a multiplayer session, Resolved a bug where the VFX was missing for most of the weapons & pet projectiles while using certain dyes, Fixed a bug where the Stardust Dragon would flicker in split-screen, Resolved a bug where the UI would overlap in certain circumstances after a sign-in change, Fixed a bug where the rocket effect did not change after applying any dye on Yoraiz0rs Spell wing. Join through presence is now only allowed for friends. Ban - prohibits the player from entering . Fixed the bug where alternate hardmode ores did not spawn when Demon Altars were destroyed, always the old ones. Fixed the bug where destroying the hearts in the Crimson biome would spawn the Eater of Worlds instead of the Brain of Cthulhu. Fixed the bug where the Jetpack gave infinite lift if you kept pressing jump button. Fixed a bug where the player hair color would fail to update dynamically in game and in mini map after consuming. Bushes no longer appear neon pink or purple on the map. Big performance improvements (especially noticeable during new world generation, split screen multi-player and mini map creation). If water touches a halftile it will create a waterfall. The Staves descriptions of summons is now localized. Source: pcgamesn.com. Improved Wire drawing to look less fuzzy with multiple colors on the same tile. As detailed on the wiki page for the Lunatic Cultist, the boss is only available on desktop and console versions of the game. Fixed the bug where in online multiplayer, when a client player uses a Goodie Bag, it generated no items, or it crashed the host player's game. The Monokuma and Shiren sets are still obtainable, however the other sets appear to have been removed. The game no longer runs on an implementation of XNA, instead having been rewritten in the Unity engine. When you first run a new Terraria server, you can use these commands to help customize the rules and settings of the server. DR Studios is taking over control on the Console version from Pipeworks. DR Studios can probably use parts of their Mobile port to make the development of the Console port even . Terraria is available for download on the PS3, ($15.00 or 11.99 on the psn shop) PS4, ($20.00 in the pan shop)and the Xbox 360 (9.99 or $15.00 in Xbox Marketplace). Fixed an issue where the minion summoned by Abigails Flower would not deal damage to enemies unless it ran into them. Incorporated 1.2 updated biome background graphics, new sun and moon graphics. 4.1 on 73 votes . There are several new arrow and bullet types. Japanese PS4 now uses Green Thread (instead of White Thread), and the Hero's set and Plumber's set were added. XB360 - The title no longer crashes if a guest profile with the same name as a previously added guest tries to join the game session. They can now be found at normal rates, When holding the crimson rod, the cursor can no longer go off-screen, Fixed the bug where death messages would appear with no message, Stats on reforged weapons no longer disappear after storing them, Shadow Orbs once again drop loot when destroyed, When a Crimson Biome overlaps a Snow Biome, Crimson music will now play, Ice Elementals no longer kill themselves when shooting at you, New Characters now start with 20 mana by default, Living Wood Walls Disk Walls, Flesh Walls and Bone Walls are now recognized as suitable housing, Jungle Spores and other jungle plants now grow, Vile mushrooms now drop, and now longer get smushed like other growth, Goblin Archer will now shoot at you past melee distance, Using one bucket when you have a stack will no longer destroy the entire stack, Fixed the bug where the Jetpack gave infinite lift if you kept pressing jump button, Can now craft chests in worlds without iron (lead is now usable), Normal cactus no longer grows in corrupted sand, Chlorophyte bullets no longer chase the nurse, Additional 100 HP obtained with Life Fruits is now saved, Fixed the bug where alternate hardmode ores did not spawn when Demon Altars were destroyed, always the old ones, Trophy Is this Heaven is no longer broken, When using the Clentaminator on the far left of the map the game no longer crashes, Silt Block is once again affected by gravity, Fixed the bug where general drop rates of certain items were way too high (Natures Gift, Pet Items, Banners, Boss Trophies, Falling Stars), When killed by an Angry Nimbus, the game no longer says you were killed by a Vilethorn, Lava Waders now show the lava protection bar, When under lava (with obsidian potion) there is now an oxygen gauge. Broken armor debuff only lasts 2 minutes, down from 5. [1] We've fixed a ton of bugs since the last patch, including dozens present in the live build. This is a complete list of the Console Version History. Console (PSN/XBLA) The console version has some exclusive items, exclusive enemies, and an exclusive boss, as partially listed in Celta's answer. Map data is now saved locally for visited Multiplayer worlds. Fixed a multiplayer error that was encountered during the. Fixed crafting interface bug where the current recipe would "jump" to another recipe when more or less recipes would be shown as your materials change. It also has the Crimson update but does not have the special crafting items; instead crimson items can be crafted at a normal crafting station. All other controls should work as per the normal game, just with a bit different viewport. Fixed Fairy Bell timer bug where timer would display 59 seconds. As the Vita lacks R/L 2/3 buttons, a manual/smart cursor option can be spotted at the bottom left corner. If there's something that's been bothering you there's a good chance we fixed it. I think this game is very fun, but i have trouble focusing on one game for a long time. There are over 50 paintings that can be collected randomly throughout the world. Fixed a rogue camera bug in split-screen that caused the primary players camera to go straight to outer space. There is an item in hardmode that allows you to increase your max health. Fixed a crash that would occur when two or more split-screen players would access their cloud save on the Select Player screen. Titan, Spectral and Dragon armors now have unique sprites. Players can no longer pass through the locked Jungle/Lihzahrd Temple door without the key. Fixed an issue where users were unable to open the Grand Design and Multicolour Wrench pop-up menus when on Multiplayer. The Coin Gun is not (yet) implemented due to a different currency handling in the console versions causing the Coin Gun to randomly shoot coins of any value. Fixed a crash that sometimes occurred during world conversion. Fixed a bug that would prevent progression being saved when . Even now the controls are clunky . The Desktop version is the most extensive, featuring nearly everything ever introduced to Terraria. Space Music Box (console version) x1. They are also now available via the Traveling Merchant's rotating inventory. Take a look! Credits roll can be accessed directly from the front end now, In Settings, you can now choose between different expand/collapse/close defaults for UI pages, We have improved the existing filter & search mechanics in Crafting and Duplication, Now you can reset settings on a tab level, without having to reset everything, World selection screen has been improved and displays some more info, Some UI pages such as the the Reforge menu and some storage pets now have a dedicated icon, You can now toggle between Crafting and Duplication without having both menus associated to a page group, Expanded/Collapsed/Closed page statuses are saved between sessions, Fixed a crash issue when trying to open the Painters shop during Christmas, Fixed an issue where the game would crash during multiplayer when reopening a chest while the inventory was open, Fixed a crash issue when placing furniture while building from the inventory, Fixed issues where some world objects were incorrectly positioned when on reverse gravity, Fixed a minor issue where some text editing fields (such as Chest) would accept unlimited characters, Fixed an issue where the placement grid would disappear when cycling between non-grid to grid items. Deserts and the Underworld now have a heat distortion visual effect. HD Rumble, which can be deactivated by navigating to the Switch Settings menu -> Controllers and Sensors and turning off Controller Vibration, Up to 8-player online play (Nintendo Switch Online subscription required), Note that local docked split-screen and local wireless multiplayer are not included and will be added in future updates. This article is about all updates to the console version and old-gen console version of Terraria. Fixed a bug where text on the hotbar would persist in certain circumstances when it shouldnt have, Resolved a bug where the Twilight dye stars all draw as one blob instead of smaller stars spread out, Fixed a bug where the Nebula pillar shader shows the static lightning sprite instead of light beams, Resolved a bug that caused flashing for a moment every time the character moved within the monoliths range, Fixed many other instances of dyes being inconsistent with the PC version, Dozens of additional fixes to shaders and dyes, Fixed dozens of other instances of the UI overlapping throughout different parts of the game, Resolved a bug where placeholder text would be displayed when the Tax Collector arrives, Fixed a bug where inconsistent dye animations were observed for Pets/Mounts when Primary and Secondary players crossed each other after equipping gradient dye, Resolved several issues related to dyes in relation to mounts, Fixed a bug where some animations for dyes would get altered/corrupted within the character preview on the character selection screen, Resolved a bug that would cause accomplishments to be displayed twice after performing sign-in changes, Fixed a bug where the mine cart preview is not displayed while the cursor is place on the mine cart track, Resolved several instances were menu highlights states could be difficult to distinguish for the player, Fixed several instances of equipment stuttering or flickering during gameplay, Resolved several instances of firing animations appearing in the foreground over a players sprite, Fixed a bug where incomplete hint text was displayed, Resolved several instances of equipment appearing offset, Fixed a bug where a gap was observed between paintings went placed side-by-side, Resolved several graphical issues related to paintings, Fixed a bug where enemy stats were displayed passing through enemies while being in Ghost form, Resolved a bug where certain weather effects like rain would persist for secondary players in split-screen, Fixed several localization bugs across different languages and parts of the game, Resolved dozens of other art bugs relating to the UI, animation, VFX, and much more, Fixed a few different instances of certain SFX not triggering properly, Resolved a few instances of certain objects being bound to the character upon being slain, Resolved multiple layering issues encountered when the Wall of Flesh is spawned in the underworld, Resolved several other instances of incorrect layering throughout the game.