The weapons definitely need a rebalance one of these patches. . They are bloody good for obliterating anyone who gets past your melee pawns and is about to reach your ranged. Higher percentages are better. i give it to my bouncer, she makes sure no one gets through my front door if i don't want them to. Yes, it isn't as good as an smg or assault rifle. I armor them up heavily and give them jetpacks to help them close in on the enemy quick. The chain shotgun fires 3-shot bursts for higher DPS, with a slightly lower accuracy and range. Now, if you are dealing with a HOld-the-DOoR situation, aka having 3 melees in front of an open door with 3 ranged shooting over their shoulders (they wont friendly fire if they are standing right behind the melees) taking down single enemies as they stand in the door, I believe the chain shotgun easily beats the pump in burst and stopping power. It's the perfect remedy for charging tribal warriors or manhunting animals. It offers a 3-shot burst mechanism, and each bullet does a high amount of damage. Slow, terrible base accuracy, quite short range. Best killbox ever. 3 A typical ranged weapon has a stopping power of 0.5, however the following weapons have higher stopping powers: Bolt-action rifle, Chain shotgun, Charge lance, Greatbow, Hellsphere cannon, LMG, Mini-shotgun, Needle gun, Pila, Pump shotgun, Recurve bow, Revolver, Sniper rifle, Thump cannon, Toxic needle gun . Or maybe I'm just too dumb to use them correctly?! and our The single shot not so much, I usually trash them right away. Any advice on training shooting without mods like target dummies? Espaol - Latinoamrica (Spanish - Latin America). I have a sneaking suspicion the correct way to do it is add some sort of armor penetration and target types. I have an outerwall/door setup (no killbox) at one side of my current base where raiders regularly get into that 5-10 tile distance. Chain shotguns are pure gold if you play with the zombie mod. Chain shotguns will miss a lot because hares are very small targets. The only weapons in the game that have higher DPS are like legendary persona weapons. That'd give you a hard-hitting squad that you could jump behind or use to flank the enemy missile troops. Category: Disambiguation pages Page Discussion Read View source Press question mark to learn the rest of the keyboard shortcuts, Hand over the wooden feet and nobody gets hurt. Quick to research, amazing Vs infestations, and you can work around the range issue by using short corridors and mini kill boxes froznwind 1 yr. ago Mini killboxes can get overrun too easily. The chain shotgun is best suited as a close-quarters offensive weapon, though is an excellent supporting weapon due to its stopping power. Mini guns work much better in the same role. For more information, please see our As close range it actually deals more damage than a heavy smg since it puts them into pain shock more quickly. Miniguns are nowhere near as good as a shotgun at close range, especially against a single high priority target like a Scyther or Centipede. I don't like chain shotguns, I love them. I sometimes have a commando unit or two that use chain shotguns, though I prefer the pawn to have the tough trait before I volunteer them to the position. Proper Shotguns Mod. Also, how do you plan to level up shooting if they have no passion for it? This also isn't like other 'real shotgun' mods in the sense that shotguns with this will actually fire buckshots properly, rather than technically fire one pellet after the other very quickly. Not just keeps going around like nothing happened. Pump Shotgun and Chain Shotgun: who uses them? All trademarks are property of their respective owners in the US and other countries. 500%. Chain Shotguns are the strongest gun in the game, not even for stopping power, they just have higher targeted DPS than any other gun by quite a bit. Regular Shotguns and Machine Pistols. Arguably quite a middle-ground kind of gun, the assault rifle is a jack of all trades. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The chain shotgun combines this with a deadly 3-shot burst, fired marginally slower than the single shot pump shotgun, resulting in significantly higher DPS. Chain shotguns can be purchased from outlander and orbital combat suppliers, outlaner settlements, or obtained from the following raider kinds: Like the pump shotgun, the chain shotgun has a high 18 per-shot damage and exceptionally high stopping power, able to stagger all pawn types except for elephants, thrumbos and megasloths. "A magazine-fed fully automatic shotgun. Those motherfuckers are relentless. so confused do u actually set up ur guys to have a chance of friendly fire?????????? If you can . But if you combine a chain shotgun with Locust armor or Cataphract and a jetpack? Early on I tried to make use of chain shotguns but the accuracy was so horrible, that I just reverted to the good ol' pump shotgun until I had enough ARs, sniper rifles and bolt-action rifles to equip everyone. It may change depending on the melee verbs available to the wielder, https://rimworldwiki.com/index.php?title=Chain_shotgun&oldid=115250, All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease, All pawns have skill levels of 14 in ranged and melee, No pawns have any traits that affect combat performance, All pawns are of at least 18 years of age and completely healthy, Pawns are divided by walls to prevent stray shots from skewing results in any way. CE does significantly improve the usefulness of the chain shotgun, thankfully. You can give a shooter with 3 skill a chain shotgun and they can still kill things. I use them all the time. The obvious drawback compared to other weapons around its cost, like the assault rifle, is its range. Frag Grenades ignore accuracy of the shooter due to forced miss radius, so their lead extends in real combat scenarios. A magazine-fed fully automatic shotgun. Even a shotgun won't be fired in melee combat, so keep your shotgun-wielding pawns slightly away from enemies, and engage enemies using them. i am struggling with all my colonist dropping their weapons :P. So two trolls and mod advice. Overall, the chain shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point. However, some situations, such as. These games provide a 3D skill-based environment to test your reflexes, aim, and inflict temporary death on other participants. and are any of them worth it at all? My caravans never leave home without one Chain Shotgun - Mid-Game Surviving in RimWorld commonly requires players to keep their distance from enemies to avoid the lives of their colonists. I use them all the time. They work amazingly well in close combat, choke point defenses, against infestations, etc. This page was last edited on 1 November 2022, at 14:28. oodex 1 yr. ago No Micro. put 2 doors forced open directly lined-up and raiders slow down as they pass through them and make easier targets, the others guns slow them, but 'shotgun philly' ends them at the door. Depending on the Body size of a target, if your weapon has a higher stopping power than the targets body size they will get slowed to the full duration of a hit. HOWEVER, that's only if you have a good shooter. These drop pod raiders came, uh a little early. Results in the tables below are the percentages of battles that chain shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. It really comes down to what your play style is. They are the main reason I never needed to consider using the Earthquake psycast to get rid of mechanoids, lol. Valve Corporation. They are pretty decent supports alongside melee units, and rather efficient hit and run units against mechanoid bases (to deal with the bigger turrets). Pros: Amazing against everything not a Centipede. Chain shotguns can also be crafted at a machining table once the Gas Operation research has been completed; from 70 Steel, 5 Components and 31,000ticks (8.61mins) of work. It's almost impossible for the zombies to mob you if you've got 3 or 4 chain shotguns. Then the Shotgun/Chain Shotgun can have a role as a short range massive damage anti-living weapon that basically ignores armor if the target is alive (possibly doing damage that just ignores armor), and the machine guns can take more crowd control/shredder roles and work much better against mechanoids (where logically shotguns would do very little), Thankfully No Image Available's (and team's) Combat Extended pretty much does all that you've mentioned, The chain shotty has a higher ratio of aim-time to reload time than either of those guns, it's better than them in the hands of a trigger-happy, I don't think that words means what you think it means. Discussion, screenshots, and links, get all your RimWorld content here! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 500% difficulty tribal raid. It's one of the better if not best for holding a choke point behind melees because it has such ridiculous stopping power. Deadly, but short range. I think wounds needs balancing. However, some situations, such as. If they had an smg or assault rifle they would miss every single shot and be completely useless. I actually really like the weapon, putting a few people in a choke point under cover just erases anyone who tries to walk through it. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire.". Chain Sword (AP) Gun Blade (Mix) Shocker (Knuckles) Disruptor (Knockout) Napalm Blaster (Flamethrower) Havoc Launcher (Multi Burst Grenade Launcher, 11) Dual Eraser (2x Machine Pistols) Riot Breaker (Chain Shotgun) Ballistic Shredder (SMG) Ballistic Combat Gun (AK) Ballistic Enforcer (AR) Plasma Gun (Burn) Recon Bolter (Laser) Accelerator (Hybrid) It's especially good against infestations and drop pods due to its stopping power, damage output (especially against megaspiders) and ability to crowd control combined with the lack of range constraint. I despised shotguns, but in my most recent game when I was short on guns and hadn't researched the tech yet, I put a chain shotgun and 4 pumps on my pawns and they cleaned up. The most recent DLC really added eugenics and chemical Trouble with Mech Threats? Press question mark to learn the rest of the keyboard shortcuts, verified nice and helpful (skilled) player, Depressive, Slowpoke, and Staggeringly Ugly. I'd still rather station a few melee dudes at a bottlenecked chokepoint with a few SMG people behind them than have chain shotguns though. Chain Shotgun - Mid-Game Surviving in RimWorld commonly requires players to keep their distance from enemies to avoid the lives of their colonists.
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